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maxPing400
voip1
g_needpass0
pure1
gametype4
g_humanplayers0
protocol71
gamenameQuake3Arena
com_protocol71
g_doWarmup0
videoflags7
g_rockets0
g_lms_mode0
elimination_roundtime90
g_voteGametypes/0/1/3/4/8/9/10/11/
g_maxGameClients0
g_delagHitscan1
g_voteMinFraglimit0
g_voteMaxFraglimit0
g_voteMinTimelimit0
g_voteMaxTimelimit0
g_allowvote1
capturelimit9
bot_minplayers0
sv_fps20
sv_floodProtect1
sv_maxPing400
sv_minPing0
sv_maxRate25000
sv_minRate0
sv_hostname^1Welcome ^2to ^4homeway!
g_gametype4
timelimit900
fraglimit50
dmflags0
g_instantgib0
sv_dlRate100
versionioq3 1.36+svn2202-1/Ubuntu linux-x86_64 Dec 12 2011
com_gamenameQuake3Arena
sv_privateClients2
sv_allowDownload1
elimflags0
voteflags255
g_obeliskRespawnDelay10
g_enableDust0
g_enableBreath0
g_altExcellent0
   
 

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OpenArena

OpenArena's gameplay closely follows Quake III Arena: score frags to win the game using a balanced set of weapons each designed for different situations, with just minor changes to the rules enabled by default (like awarding a character for pushing another one to his death).

Each match happens in an "arena": a map where players try to kill each other; some arenas are designed for Capture the flag and similar gametypes, so are built with two bases (usually identical, apart from the colors), for the two teams.

   
 
 
OpenArena - GamePlay
   
 
 





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